特殊技能:Applicants must have a minimum of a Master of Science degree in Computer Science or a closely related degree from an accredited university in the U.S., and three 3 years of postdegree experience with all of the following Strong C and Math skills and the ability to code and architect gameplay mechanics and tools. Fullstack systems engineering experience from UIUXGameplay in Unreal EngineC to Backend in JavaSpring with good API design practices. Developing, maintaining, and shipping a live service game on multiple platforms like PC, PlayStation, Xbox, Switch, iOS, and Android. Designing and developing highperformance, scalable, multiplayer gameplay systems. Developing, Debugging, Performance Profiling, and Optimization on Windows, Linux, PlayStation, and Xbox. Unreal Engine Artificial intelligence systems like Behavior Trees and System. Unreal Engine networking and replication framework. Unreal Engine user interface programming with Unreal Motion Graphics UMG and Slate. Metaprogramming with Unreal Engine property system and reflection. Manual and automated testing, bug fixing, and software maintenance. At least one 1 year of experience with GDB for debugging Linux core dumps. Applicants must submit a detailed resume.